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Introduction a new tool in Korean language - the Questionnaire of Digital Game Playing (QDGP)
Martin Dolejš1, Jaroslava Suchá1, Helena Pipová1
1Department of Psychology, Faculty of Arts, Palacký University Olomouc, Olomouc, Czech Republic
There is a lack of mapping of the issue of addictive digital gaming in the Czech Republic. The main goal of the research project was to develop a psychodiagnostic method to determine the acceptable level of gaming and to determine when this activity exceeds the normal limit and becomes risky. At the same time, the aim was to map the prevalence of risky gaming among Czech adolescents aged 11 to 19 years. The poster will introduce a new psychodiagnostic method - the Questionnaire of Digital Game Playing (QDGP) - which aims to assess the relationship of adolescents to digital games in the Czech environment. The QDGP targets all digital games (online and offline) that can be played through different types of display devices (computer, mobile phone, etc.). The QDGP contains a total of 32 items. The method provides recommended score thresholds to categorise respondents into non-disordered, problematic (risky), and disordered (addicted).
Disclosure of interest statement: This work was made possible thanks to targeted funding provided by the Czech Ministry of Education, Youth and Sports for specific research, granted in 2021 to Palacký University Olomouc (Current online risk behavior in adolescents and relationship with selected psychological phenomena IGA_FF_2022_048). The authors declare that they have no conflict of interest.
Keywords: digital games, gaming, psychodiagnostic method, adolescence, addiction.
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